Game-based Learning
Game-based learning (GBL) uses game mechanics — such as points, levels, challenges, and rewards — to deliver educational content in an engaging format. Games motivate learners through competition, narrative, and immediate feedback, making them particularly effective for skill practice and knowledge reinforcement. Game-based learning ranges from simple quiz games to complex simulations and serious games developed for specific professional training scenarios.
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PowerPoint Online
PowerPoint Online is the web version of PowerPoint. You can present and edit your PowerPoint presentation with it, without having PowerPoint installed on your computer. It's only necessary to have a Microsoft - or a Microsoft 365 account.
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Large Language Model (LLM)
A large language model (LLM) is an AI system trained on vast amounts of text data that can understand, generate, and transform language at a human-like level. LLMs power a wide range of applications — from chatbots and writing assistants to automated document creation and data summarization. In enterprise software, LLMs are increasingly embedded into workflows to interpret unstructured data, draft content, and translate information between systems automatically. In contrast, the Large Presentation Model (LPM) is a specialised AI system that orchestrates the entire presentation cycle in an enterprise context.
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Leading Questions
Leading questions are phrased in a way that suggests or implies a preferred answer, subtly guiding the respondent toward a specific response. For example, 'Don't you think this approach is more efficient?' nudges toward agreement. In presentations and sales contexts, leading questions can be used deliberately to build consensus or steer a conversation. However, they can also introduce bias in research and surveys, making it important to recognize and manage their influence on responses.
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